

Without Sparx's protective magic Spyro is especially vulnerable to the hazards in Sonic's world. Sparx, your dragonfly buddy, is not here to help (yet).Spyro's headbash is able to harm other players in battle mode.Only available when the BattleMod is loaded. This move is pretty effective in going through enemies, and the flames left behind is dangerous to those without a Flame or Elemental Shield or any other kind of fire protection (including you!). Press the Fire button to have Spyro fire a brief stream of Superflame fireballs. Headbashing the ground with this shield will also produce a shockwave that can harm enemies. Force Shield: This shield's horizontal momentum stopping power will activate when you start your headbash.Should not have any effect on enemies with an affinity to electricity.A more powerful, larger bolt can be shot if charged up by holding the Custom 1 button then releasing when ready.Attraction Shield & Electric Shield: These shield will allow Spyro to shoot an electric bolt.Armageddon Shield: This shield's explosive screen nuke will activate when you headbash the ground.Bubble Shield: This shield's bubble bounce ability will activate when you headbash the ground.The wind breath will not have any effect on larger/heavier enemies.The wind won't harm enemies by itself so try blowing them into a wall or some other hazard. Instead of the normal fire breath you shoot a gust of wind.Press Spin button to charge ahead and use the shield's wind jump ability.His descent rate is significantly slower and can get back into a glide a bit faster after a hover. Whirlwind Shield: This shield will enhance Spyro's gliding abilities.The Flame Shield's flame drop ability will activate when you headbash.


Bash-Rollout: When bashing down towards the ground hold the Spin button to roll ahead a short distance.This move can also be used to defeat enemies. This move is great for quick descents and can bash through bustable floors. Headbash: Press the Custom2 button while in the air after a Hover to dive at the ground with a headbutt.Spyro's horns are robust, able to at least damage some relatively large enemies and break through bustable walls, however others enemies can't be charged at due to their features such as any spikes they have on them. Charge: Press and hold the Spin button to charge ahead with speed.(Eggman is very inconsistent on the metals he uses to design his robots) Certain enemies are not affected by your flames though. The flames don't travel far however they're fairly effective in safely dispatching enemies. Fire breath: Press the Custom1 or Fire buttons to breath fire in front of you.The Hover move is great for just reaching distant platforms and to better stop above a specific spot. Glide & Hover: Spyro can glide forward in the air by pressing the Jump button while airborne, to stop gliding, press the Custom2 button to end your glide with a brief hover.
